AI Insights · Timothy · October 2021
Top 5 Educational Games in Brazil Q3 2021
Discover the performance trends of the top 5 educational games on a unified platform in Brazil during Q3 2021, featuring insights on weekly downloads, revenue, and active users.
Throughout Q3 2021, the top educational games on a unified platform in Brazil showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at the performance of these leading apps.
Toca Boca World from Toca Boca experienced a steady increase in weekly downloads, peaking at 208K in the last week of September. The app's weekly revenue fluctuated, reaching a high of approximately $84K in early July. Weekly active users saw a notable rise, hitting around 3M in early September before stabilizing at about 2.5M by the end of the quarter.
Sago Mini World: Kids Games from Play Piknik maintained a consistent performance throughout the quarter. Weekly downloads peaked at around 27K in early August, while weekly revenue hovered around $5K. Active users saw a slight increase to around 106K in early August before stabilizing at approximately 89K by the end of September.
codeSpark - Coding for Kids from codeSpark exhibited varied trends with weekly downloads peaking at 47K in late July. The app's revenue saw a high of about $3.1K in early September. Active users reached a peak of approximately 108K in late July but declined to around 48K by the end of the quarter.
Animal Jam from WildWorks showed steady weekly downloads, peaking at around 4.9K in mid-August. Weekly revenue remained relatively stable, averaging around $600. Active users fluctuated, peaking at approximately 17K in late June before declining to around 13K by mid-September.
Toddler Games for 2-3 Year Old from IDZ Digital Private Limited saw a peak in weekly downloads of approximately 30K in late July. Weekly revenue showed a gradual increase, reaching around $466 by late August. Active users peaked at around 60K in early August but declined to approximately 33K by the end of September.
This data, sourced from Sensor Tower, highlights the dynamic performance of educational games in Brazil. For more in-depth insights, visit Sensor Tower.